Loominary is a game in which the player creates a tangible narrative artifact through the process of play. The game is a Twine game, which looks similar to a Choose Your Own Adventure style game. In the Twine games for Loominary, all the choices in the game are assigned specific colors.
The game controller is a physical table-top rigid heddle loom. To make a choice in the game, the player weaves a row in the artifact with yarn the same color as the choice they want to make. In this way, the player’s choices are literally woven into a physical record of their play session.
Mechanically, the loom is unaltered. However, the shuttles (flat wooden sticks that the yarn is wound around) each have a unique RFID tag sticker attached to them. Each shuttle is pre-wound with a unique color and the system is calibrated to match the RFID to that yarn color. The games are run on a Raspberry Pi that is also connected to the RFID reader. All of the electronics are concealed in the box that the loom sits on top of.
Exhibitions and Publications
Anne Sullivan, Joshua McCoy, Sarah Hendricks, Bri Williams. Loominary: Crafting Tangible Artifacts from Player Narrative. To appear in Proceedings of the Twelfth International Conference on Tangible, Embedded and Embodied Interactions (TEI 2018), Stockholm, Sweden, March 18-21, 2018.
SAAM Arcade. Smithsonian American Art Museum, Washington, DC, August 5-6, 2017. Loominary. Digital game with physical loom interface. Loom uses raspberry pi and RFID technology. Anne Sullivan, Joshua McCoy, Sarah Hendricks, Bri Williams. (26% acceptance rate, ~20K attendees)
Electronic Literature Organization Festival. Palacete Viscondes Balsemo, Porto, Portugal. July 18-22, 2017. Loominary. Anne Sullivan, Joshua McCoy, Sarah Hendricks, Bri Williams.