Mismanor is a game created for my PhD thesis. The project engages issues of gender-inclusive game design and testing the viability of a particular approach to player-influenced dynamic story and playable quests. Mismanor is a social role-playing game; the player’s main form of interaction is through actions that change the underlying social model, using an earlier version of Ensemble that was modified to work in a role-playing game context. The player is guided through the dynamic story with quests that are chosen based on the actions the player has taken and their social standing with the character they are interacting with. Quests have multiple entry and exit points, giving the player more flexibility with how they choose to fulfill the request, with different consequences based on the path they have taken. The story is represented as a pool of plot points that have some author-level constraint on ordering, but also flexibility in the possible sequencing. The instantiations for plot point reveals are written for different characters with differing moods to fit the game situation when a plot point may arise. This gives the system an opportunity to re-order plot points based on the characters’ actions and relationships with other game characters.



Anne Sullivan, “The Grail Framework: Making stories playable on three levels in CRPGS”, dissertation, University of California, Santa Cruz, 2012.
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dissertation.pdf (4.1 MB)

Anne Sullivan, April Grow, Michael Mateas, and Noah Wardrip-Fruin, “The design of Mismanor: creating a playable quest-based story game”, in Proceedings of the International Conference on the Foundations of Digital Games, 2012, pp. 180–187.
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designofmismanor.pdf (1.0 MB)

Anne Sullivan, Michael Mateas, and Noah Wardrip-Fruin, “Making Quests Playable: Choices, CRPGs, and the Grail Framework”, Leonardo Electronic Almanac, vol. 17, pp. 140–152, 2011.
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LEA_02_1410_10.pdf (790 KB)

Anne Sullivan, April Grow, Tabitha Chirrick, Max Stokols, Noah Wardrip-Fruin, and Michael Mateas, “Extending CRPGs as an Interactive Storytelling Form”, in Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, 2011.
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final65.pdf (311 KB)

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