BeadED Adventures introduces the tangible aspect of tabletop games into a video game. BeadED Adventures is an interactive narrative where players solve STEM-based puzzles and make choices affecting the narrative plot by creating a tangible learning artifact: a string of beads that can be worn as a bracelet or used […]
games
Celestial Harmony is a game in which the player is trying to heal dying planets through song. The game uses a regular midi keyboard as a controller that players use to attempt to puzzle out the proper chords and melodies to bring the biomes back to life. This is an […]
Loominary is a game created in collaboration with Josh McCoy, Sarah Hendricks, and Brittany Williams. Loominary is a game in which the player creates a tangible narrative artifact through the process of play. The game is a Twine game, which looks similar to a Choose Your Own Adventure style game. In […]
Addie’s Patchwork Playground is a grant-funded game being created in collaboration with Christopher Totten at American University. The game is part of a series of games that each study an artist or artists and assets are created in the same style using the same method as the featured artist(s). Addie’s Patchwork Playground looks […]
Project Perdido (working title) is a visual novel style game made in collaboration with Josh Mccoy and Mike Treanor at American University, and ETS. The game uses Ensemble for deep social simulation and WebStory for the visual novel engine. The project aims to assess cross-cultural competency in the players interacting with the system. Publications Mike Treanor, Joshua […]
Sonder is an early stage project in collaboration with Josh McCoy and Mike Treanor at American University. As role-playing game (RPG) fans, we are interested in creating an RPG in which the social interactions make a difference in the world. To do this, we are leveraging the work we have done on […]
Mismanor is a game created for my PhD thesis. The project engages issues of gender-inclusive game design and testing the viability of a particular approach to player-influenced dynamic story and playable quests. Mismanor is a social role-playing game; the player’s main form of interaction is through actions that change the […]